v0.21 - grimoire release!


Hello adventurers!

This update introduces one of the core game mechanics - Grimoire!

Gain a wisdom point for every 3 unlocked cards - spend those points to ban given card from spawning in the game! (not including starting cards!)

Grimoire is not feature-complete yet, what is missing:

- option to save/load more than 1 grimoire setting
- better card filtering
- better UX

Some tasks were moved to February on roadmap.

I really wanted to deploy a linux build for v0.21, but I didn't manage, I need to change my enviro. I hope to release next version - 0.22 - on Linux.

I know a lot of people requested sounds - those should come in 0.22/0.23 version.

Changelog:

- Grimoire!
- 6 new cards (poison/acid).
- Export/Import should work properly in WebGL now (earlier version didn't allow to copy/paste data outside of game) - game might ask you for permission to read the clipboard!
- Bugfixes (now campfire & shop should work properly, among others).
- UX improvements.
Known issues:
- Save export (to string) is not exporting Grimoire data - will be fixed in 0.22!

The game is still missing one last core mechanic - karma points - those will be awarded for each unique race/class combo that manages to beat given dungeon (only once per combo) - going through different playstyles will make more sense then :)

But don't worry - finishing the last dungeon won't require any grind! This mechanic will be in the game so that even less skilled players can beat the game at some point (think "Dark Souls" - you can beat it with no grind).

Once the game is feature-complete, I will finally be able to focus on polishing the game & adding new content ^^.

Please join our Discord Server!

Happy adventuring!

Rix

Files

InnkeepersBasement0.21ReleaseWebGL.zip 81 MB
Feb 03, 2023
InnkeepersBasement0.21ReleaseWindows.zip 101 MB
Feb 03, 2023

Get Innkeeper's Basement

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